Stella James – Finalist of 2016 FDM Everywoman in Technology Awards

Start-up Founder Award

This is awarded to the most inspirational female founder of a start-up business (under 18 months old) – source.

Over 500 industry leaders, government and the media will join the celebrations at the London Hilton on Park Lane, to find out who has won the 2016 Awards. These Awards champion and raise the profile of the individual women that are achieving success in their field, and the companies that are supporting them to do so.

Key Stage 1 & 2 feedback with Online safety game

Here are just a few of Key Stage 1 & 2 Student’s feedback on Gooseberry Student a unique gaming app teaching online safety.

“That it is illegal to post naked pictures”

“I thought the game was amazing”

“I liked the questions”

“Great game and great fun which also improves E-safety”

“A fun way to learn internet and Online Safety”

“Fun games. Fun way to teach people E-Safety”

“Very good”

“Awesome”

“Do not post pictures of yourself on a public account”

“A fun why to learn internet safety.  Levels are not too easy or not too hard”

Gooseberry School is a unique programme to teach online safety through game-based learning.

Feed back from Year 10’s

“Addictive”

“Full of banter and FUN”

“Fun and realistic”

“The game is fun, exciting and informative”

“Awesome!”

“Sick game”

“We love collecting stars and prizes”

“I love collecting the stars and the people you collect is super fun”

“More interesting sitting down and talking”

“The games are entertaining”

“Far more interesting than people coming in and having talks with us”

“Rewarding”

“Fun game, nice cartoon look and feel and sends out a good message for children”

“The questions are good and topic related”

“It was educational whist also being fun and addictive”

“I like It, its fun”

“Easy and simple to use. It’s a good way for children to learn tips on how to stay safe online”

“Its like the new candy crush!”

“the game is great and taught me things I didn’t know”

“Good questions, good app and fun”

“Its fun and helps you with safety”

How to protect you digital footprint in 8 easy steps

How to protect you digital footprint in 8 easy steps:

In a day and age where the internet is used for everything, your online reputation is more important than ever. your digital footprint is the impression you make on the internet. This can be important for all ages, especially when applying for schools, colleges and jobs as your digital footprint will almost always be taken into a count. So here are some helpful guidelines for you and your children to help you clear up your digital footprints:

  1. Google yourself – It may seem obvious but this will give you an idea of what information is out there about you and also what information you are sharing from your social networking sites. Do this regularly to make sure that there isn’t anything new popping up or even set a google alert for your name. Make sure you aren’t signed into your google account when searching as it will alter your search to your location and habits.
  2. Do you tweet? – Do you have twitter? If so how long for ? Review your tweets to ensure that they reflect you positively, think about your older tweets, do you still have the same views and opinions as back then, if not you may want to review them and delete some tweets. Also think about making your twitter private if you feel that you wouldn’t want a potential employer to read your tweets.
  3. Keep your personal information private – Use privacy controls on your social networking sites to limit personal information that you don’t want shared publicly.
  4. Review your Facebook – Check your Facebook and other social networking content regularly. possibly once a year have a “spring-clean” and untag, unlike, unfollow posts and photos that you feel don’t reflect you positively online.
  5. Use good “netiquette” – Treat others as you want to be treated. Being polite, friendly and positive online reflect well of you, act how you would in the virtual world as you would in the real world. Ask yourself “I won’t regret this later will I?” before you post as you don’t want something to reflect negatively on your online reputation.
  6. Be careful of what you “Like” – It may seem fun to like that hilarious video now but really think about what you like and how that portrays you as a person, especially as everyone can see what you like, favorite or +1 online.
  7. Be Active online – By participating in meaningful activity online you are helping make your online reputation positive. For example participating in online communities, posting positive messages, possibly charity work etc will all contribute to improving your digital footprint.
  8. Have a sensible email address – ilovecrazycats468@hotmail.co.uk may have been a great idea when you were 8 but you need to think about what your email says about you. As you get older you will be using your email for more important and grown up things such as applying to college and jobs, so think about who will be seeing your email address and what you would like for them to think of you.

So that is how you can help clean up your digital footprint, obviously there are some things online that can never be cleared up but these simple steps will sure help you on your way.

Gamification in Education

What is game-based learning?

The use of game design elements in non-game contexts/ using the mechanics of games to incentivise and reward in the real world.

It’s becoming ubiquitous. Examples: Foursquare (medals and badges awarded to encourage new/repeat business); hybrid cars (plant avatar on dashboard grows depending on how ecologically you drive, affecting driving behaviour); road safety (in Scandinavia, anyone who drives under the speed limit is entered into a lottery to win the money made from people who speed. Pure game think. Dropped speed by 20%); Weight Watchers (points and levelling system), and many, many more examples.

By 2015, 70% of Global 2000 will be applying game-based learning, and 50% of process of innovation will be gamified (Gartner, ‘Gartner Enterprise Architecture Summit’, 2011)

Gamification in Education

Game players regularly exhibit persistence, risk-taking, attention to detail, and problem solving, all behaviours that would ideally be regularly demonstrated in school” (MIT, ‘The Education Arcade’, 2014)

Gamification in education is predicted to grow from $4bn in 2012 to $9bn in 2017 globally (Ambient Insight, ‘The 2012-2017 Worldwide Game-based Learning and Simulation-based Markets’ 2013)

Gamified learning isn’t a new concept. Think gold stars. But with technology, learning experiences have proved to be vastly improved.

Non-profit companies like Khan Academy (gamified education with over 10m unique users per month) have already successfully introduced its platform into schools worldwide. They provide lessons, as well as a platform that includes dashboards, real time analytics, and progress bars for its lessons, providing valuable insights for both teachers and students. Recent 2 year study on Khan Academy reported increased participation, increased understanding, increased test scores, and high levels of teacher and student satisfaction (SRI, ‘Research on the Use of Khan Academy in Schools’, 2014).

Other reports of successful gamified learning pilots are starting to pop up across the globe (see: Jane McGonigal, ‘Reality is Broken’, 2011)

When teachers have face-to-face time with students, it’s more productive as they know what the problems areas are immediately. Constant, immediate feedback and encouragement. Platform to encourage regular ‘mini-failures’ to learn and improve. Iterative examination process where students keep ‘playing’ (learning) until they get the ‘score’ (grade) they want, just as games are played (keep playing/failing until you overcome the obstacle). Fun learning environment.

Why Schools Should Introduce Gamification Into Its Curriculum?

Bottom line: education is important for both the individual and society. In an increasingly game-centric generation, gamified learning techniques can help improve levels of motivation, participation, retention of information, and results.

Gamified learning techniques have been repeatedly proven to improve results.

Gooseberry Planet is a unique gaming app teaching children about the dangers of online safety.  It gives the child confident and the knowledge to respond in a correct manner.  Sign up for a 1 months free trail here